Month ago the only hack I found useful was the 'full mission/challenge' complete one. So again, unless there is a bug in the game (the server retrieve local values without checking if they are good), you cannot hack value stored on the server. It will just continue to increase, because on the server side, the real value is still the previous one, not the displayed one. Because everything is always compared to server to get only current event, etc.įor the ranking/stars of characters if I put 9999 for example, my 'local' game won't display the 'rank up' screen. This is why you always see at the bottom right corner the 'Connection'.
Hum I am trying to see what you call 'seed' (my game is in FR) but I don't see anything related to that.Īll I can say is that everything outside a battle is managed by the server.